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Answer by ransomink

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Your speech is off-putting and very confusing. Proper English may help in this situation. Seems you need to check if the instance is null, possibly something like: if (TheGameObjectOrComponentYourTryingToAccess != null) { transform.GetComponent(Colliding2).StandingOn.GetComponent(Properties); } else { Debug.Log("There is no Instance for this GameObject or Component); } Not sure if this will work because you have not given a snippet of code or the line of error; so I don't know what Object (GameObject or Component) is not referenced.

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