Quantcast
Channel: Answers by "ransomink"
Viewing all articles
Browse latest Browse all 80

Answer by ransomink

$
0
0
It's hard to tell without posting your entire script for Pathing and PathFollower. Displaying the lines for each error (along with the script) helps us better understand the problem; so I'm assuming the errors in question pertain to the code posted above. Question: How is the variable *other* declared. Is it a reference to the Pathing script, a GameObject type, another type: int, float, string, etc.? Without the full code we can't tell what it is. If you know what GameObject you need to grab the array from, simply declare the variable *other* as a public reference to the Pathing script and drag-and-drop the GameObject inside the inspector, like so: PathFollower script using UnityEngine; using System.Collections; public class PathFollower : MonoBehaviour { public Pathing other; public Transform[] path; void Start () { path = other.getPath(); } } The variable *other* will appear inside the inspector on the GameObject using the PathFollower script. As previously stated, just drag-and-drop the GameObject using the Pathing script onto the variable *other*. I've just tested this myself and it works. Hope this helps!

Viewing all articles
Browse latest Browse all 80

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>