Is your bigBrother game object already in the scene? If it is, then you just need to do: `bigBrother.SetActive(true);` when the object's collide
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If you want to spawn your bigBrother object into the scene, when you instantiate, you do not save the created game object to a variable, so you cannot access it and set it to active. This will create a game object and set it to active. Instantiate also has parameters to set the position, rotation, and parent of the created game object. Add those, if needed
GameObject clone = Instantiate(bigBrother);
clone.SetActive(true);
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