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Answer by ransomink

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Make sure you do **not** place this script on the light GameObject; any other will do. using UnityEngine; using System.Collections; public class ScriptFlashlight : MonoBehaviour { public Light myLight;// the light to be triggered (on and off) public bool lightEnabled = true;// if the light is enabled or disabled // Use this for initialization void Start () { Debug.Log ( "The light started on!" ); } // Update is called once per frame void Update () { // check if the 'F' key was pressed if ( Input.GetKeyDown ( KeyCode.F ) ) { lightEnabled = !lightEnabled;// toggle the boolean value (this will initially be false) myLight.enabled = lightEnabled;// enable or disable the light based on the boolean value // this is just for testing and debug purposes // check if the light is enabled if ( lightEnabled ) { Debug.Log ( "Light turned on..." ); } else { Debug.Log ( "Light turned off..." ); } } } }

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